Source:
http://q2scene.net/forum/viewtopic.php?t=588After 10+ years, Matt "WhiteFang" Ayres returns to the Quake 2 scene with v1.30 of his signature Lithium II Mod focusing on stability and bug fixes!!
Grab it now!!:
http://quake2.lithium.com/What is Lithium II? - Lithium II is a very configurable server-side modification for Quake II which includes deathmatch and CTF modes. Lithium II is well know for it's red-laser style off-hand grappling hook and runes. Have a closer look at the feature list here.
What's New
->Lithium II is now open source under GPL!! The code base will be maintained by WhiteFang, so feel free to submit your additions for inclusion into future releases. For source and SVN repository (coming soon) see above.
->Updates from R1CH's v1.25-R1 release have been incorporated, which includes various security related fixes as well as the "invisible" player bug fix.
-> Voting now ignores observers. You must be playing in order to initiate or cast your map vote.
-> Command line voting (works in previous versions as well). vote map <mapname> (for example: vote map q2dm1) in console.
-> Default map queue behavior on vote now changed. Map votes no longer resets map queue order after voted map finishes. However, if you prefer the old way, use mapqueue_resetonvote option to reset map queue after vote.
-> intermission_maxtime option now added. By default, this will force map change after 30 seconds post intermission. This means, your server map-rotation will now work regardless if someone idles for hours.
-> High Scores bug now fixed, will no longer crash server.
-> CTF bug now fixed. Clients will no longer crash in CTF mode after hitting flag capture limit.
-> Observer bug fixed. When in chasecam mode, 'observe' will now work accordingly.
For the complete changelog, see here.
Thanks to WhiteFang for the new release! Very Happy
PS - If you're looking to play Lithium II - Try out q2.d3s.us (USA based), we have quite a few folks that play often!