A moze mi ktos pomoze ogolnie q2 mi sie odpala w opengl ale jak zmienam mape to wystakuje blad i nie wiem o co chodiz
Quake 2 -- NoCheat
Added packfile ./baseq2/pak0.pak (3307 files)
Added packfile ./baseq2/pak1.pak (279 files)
Added packfile ./baseq2/pak2.pak (2 files)
Added packfile ./baseq2/pak4.pak (230 files)
Added packfile ./baseq2/pak5.pak (845 files)
Added packfile ./baseq2/pak6.pak (1 files)
Added packfile ./baseq2/pak7.pak (189 files)
Added packfile ./baseq2/pak8.pak (1 files)
Added packfile ./baseq2/pak55.pak (3776 files)
using /home/woda/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.
------- sound initialization -------
sound sampling rate: 11025
------------------------------------
------- Loading ref_glx.so -------
LoadLibrary("./ref_glx.so")
ref_gl version: GL 0.01
Using libGL.so for OpenGL...Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440/AGP/SSE/3DNOW!
GL_VERSION: 1.5.2 NVIDIA 66.29
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...3DFX_set_global_palette not found
...ignoring GL_EXT_shared_texture_palette
...using GL_ARB_multitexture
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
------------------------------------
NOCHEAT: NoCheat module loaded.
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======
0.0.0.0:0: client_connect
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
Changing map...
reconnecting...
Installation
]map q2dm1
==== ShutdownGame ====
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
droptofloor: item_health startsolid at (1192 -24 912)
Received signal 11, exiting...
Jak ktois wie jak pomoc bede bardzo wdzieczny p.s wkleilem wszystko bo moze to pomoze