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 Tytuł: Modernizacja konfiga!
PostNapisane: 6 lut 2012, o 21:49 
Cukierkowy

Dołączył(a): 13 sty 2008, o 19:10
Posty: 201
Lokalizacja: Elbląg/Gdańsk
Karma: 7
Witam wszystkich :D
Za namową chłopaków zacząłem znowu pykać w quakea, ale nie gra mi sie tak komfortowo, jak dwa lata temu~.
Wklejam cfg, co można z niego wypierdolić, żeby jakoś uprzyjemnić sobie gre? :D

Spoiler:
// Quake 2 Multiplayer R1Q2
// http://anticheat.planetquake.pl


//glowne
set name "[mM]Jo_Ot"
set fov "120"
set cl_maxfps "120"
set r_maxfps "120"
set sensitivity "8"


//bron
bind q "use railgun"
bind e "use Rocket Launcher"
bind r "use machinegun; use Chaingun"
bind f "use shotgun; use Super Shotgun"

//drop

bind 1 "drop Railgun; drop Slugs; say_team RG DROPED - $loc_here"
bind 2 "drop Rocket Launcher; drop Rockets; say_team RL DROPED - $loc_here"
bind 3 "drop Chaingun;drop machinegun; drop Bullets; say_team MACHINE DROPED - $loc_here"
bind 4 "drop Super Shotgun;drop shotgun; drop shells; say_team SHOTGUN DROPED - $loc_here"
bind 5 "drop HyperBlaster;drop bfg10k; drop cells; say_team HYPER/BFG DROPED - $loc_here"
bind 6 "drop Grenade Launcher;drop grenades; say_team GRENADES DROPED - $loc_here"

//GL

set gl_bitdepth "32"
set gl_modulate "8"
set gl_mode "4"
set gl_particle_min_size "2"
set gl_particle_max_size "40"
set gl_particle_size "2"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_shadows "0"
set gl_finish "1"
set gl_driver "opengl32"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ext_swapinterval "0"
set gl_ext_palettedtexture "0"
set gl_ext_multitexture "1"
set gl_ext_pointparameters "1"
set gl_ext_compiled_vertex_array "0"
set gl_swapinterval "0"
set gl_3dlabs_broken "0"
set vid_ref "r1gl"
set vid_xpos "3"
set vid_ypos "22"
set vid_gamma "0.6"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"
set cl_predict "1"
set gun_y "0"
set gun_z "3"
set cl_footsteps "2"
set cl_gun "0"
set cl_lights "0"
set gl_polyblend "0"
set gl_ztrick "1"
set gl_playermip "1"
set gl_round_down "1"
set gl_flashblend "0"
set intensity "2"
set bob_pitch "0"
set bob_roll "0"
set bob_up "0"
set run_pitch "0"
set run_roll "0"
set cl_run "1"
set cl_blend 0
set sv_airaccelerate 0
set cl_particles 1
set cl_stereo_separation "0.4"
set cl_gun 0
set cd_nocd 0
set s_primary "0"
set s_mixahead "0.2"
set s_loadas8bit "0"
set s_khz "22"
set s_volume "0.1"
set rate "25000"
set cd_nocd "1"
set crosshair "3"
set hand "2"



// myszka

set in_mouse "1"
set freelook "1"
set m_filter "1"
set m_pitch "0.022"
set m_yaw "0.022"


// download

set allow_download "1"
set allow_download_players "0"
set allow_download_models "0"
set allow_download_sounds "1"
set allow_download_maps "1"

// ruchy

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind mouse1 "+attack"
bind mouse2 "+moveup"

//bind

bind tab "score"
bind c "+movedown"
bind space "+speed"
bind f1 "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind ' "invdrop"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ~ "toggleconsole"
bind home "ready"
bind end "noready"

//r1q2


set cl_async "0"
set vid_flip_on_switch "1"
set cl_async "0"
set cl_smoothsteps "0"
set cl_endmapcmd ""
set cl_autorecord "0"
set m_xpfix "1"
set m_fixaccel "0"
set gl_coloredlightmaps "0.2"
set vid_gamma_pics "1"
set cl_cmdcomplete "0"
set cl_defermodels "0"
set vid_optimalrefresh "1"
set cl_railtrail "10"

//serwery

set adr8 "195.136.250.220:27910"
set adr7 "89.174.246.15:28010"
set adr6 "217.153.59.106:27910"
set adr5 "217.8.180.90:27911"
set adr4 "217.153.56.162:27910"
set adr3 "194.187.43.244:27920"
set adr2 "194.187.43.244:27910"
set adr1 "193.110.122.215:27910"
set adr0 "217.8.180.90:27910"

//triggery

//Gdy sfragujemy przeciwnika
trigger "say +)" "* was blasted by [mM]Jo_Ot"
trigger "say +)" "* was gunned down by [mM]Jo_Ot"
trigger "say :3" "* was blown away by [mM]Jo_Ot's super shotgun"
trigger "say +)" "* was machinegunned by [mM]Jo_Ot"
trigger "say =]" "* was cut in half by [mM]Jo_Ot's chaingun"
trigger "say :DD" "* caught [mM]Jo_Ot's handgrenade"
trigger "say :P" "* was popped by [mM]Jo_Ot's grenade"
trigger "say x3" "* almost dodged [mM]Jo_Ot's rocket"
trigger "say =))" "* ate [mM]Jo_Ot's rocket"
trigger "say =3" "* was railed by [mM]Jo_Ot"
trigger "say :>" "* was melted by [mM]Jo_Ot's hyperblaster"

//Gdy ktoś nas sfraguje
trigger "say Lol :D" "[mM]Jo_Ot was blasted by *"
trigger "say Uheh :P" "[mM]Jo_Ot was gunned down by *"
trigger "say x)" "[mM]Jo_Ot was blown away by *'s super shotgun"
trigger "say +)" "[mM]Jo_Ot was machinegunned by *"
trigger "say :D" "[mM]Jo_Ot was cut in half by *'s chaingun"
trigger "say :<" "[mM]Jo_Ot caught *'s handgrenade"
trigger "say :CC" "[mM]Jo_Ot was popped by *'s grenade"
trigger "say =D" "[mM]Jo_Ot almost dodged *'s rocket"
trigger "say :P" "[mM]Jo_Ot ate *'s rocket"
trigger "say x3" "[mM]Jo_Ot was railed by *"
trigger "say :]" "[mM]Jo_Ot was melted by *"

set cl_chathudtime "15"
set cl_chathudlines "4"
set cl_chathud "1"
set cl_fps "2"
set cl_maptime "2"
set cl_clock "1"
set ch_blue "1"
set ch_green "1"
set ch_red "1"
set ch_scale "1"
set ch_pulse "0"
set ch_alpha "1"

//
bind g "use grenades; use grenade launcher"


exec timer_main.cfg
bind mwheelup “timer_armor” //aby odliczać armor
bind mwheeldown “timer_wpn” //aby aby odliczać broń
bind mouse3 “timer_Q” // aby odliczać Q

v_sync "0"
gl_dynamic "0"
gl_shadows "0"

Tak, tak :D pozdrawiam, Jesionek :D


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 Tytuł: Re: Modernizacja konfiga!
PostNapisane: 6 lut 2012, o 21:50 
Kozak
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Dołączył(a): 13 sie 2003, o 22:43
Posty: 3027
Lokalizacja: lublin/warszawa
Karma: 65
$this->bbcode_second_pass_code('', '

//Gdy sfragujemy przeciwnika
trigger "say +)" "* was blasted by [mM]Jo_Ot"
trigger "say +)" "* was gunned down by [mM]Jo_Ot"
trigger "say :3" "* was blown away by [mM]Jo_Ot's super shotgun"
trigger "say +)" "* was machinegunned by [mM]Jo_Ot"
trigger "say =]" "* was cut in half by [mM]Jo_Ot's chaingun"
trigger "say D" "* caught [mM]Jo_Ot's handgrenade"
trigger "say " "* was popped by [mM]Jo_Ot's grenade"
trigger "say x3" "* almost dodged [mM]Jo_Ot's rocket"
trigger "say =))" "* ate [mM]Jo_Ot's rocket"
trigger "say =3" "* was railed by [mM]Jo_Ot"
trigger "say :>" "* was melted by [mM]Jo_Ot's hyperblaster"

//Gdy ktoś nas sfraguje
trigger "say Lol " "[mM]Jo_Ot was blasted by *"
trigger "say Uheh " "[mM]Jo_Ot was gunned down by *"
trigger "say x)" "[mM]Jo_Ot was blown away by *'s super shotgun"
trigger "say +)" "[mM]Jo_Ot was machinegunned by *"
trigger "say " "[mM]Jo_Ot was cut in half by *'s chaingun"
trigger "say :<" "[mM]Jo_Ot caught *'s handgrenade"
trigger "say :CC" "[mM]Jo_Ot was popped by *'s grenade"
trigger "say =D" "[mM]Jo_Ot almost dodged *'s rocket"
trigger "say " "[mM]Jo_Ot ate *'s rocket"
trigger "say x3" "[mM]Jo_Ot was railed by *"
trigger "say :]" "[mM]Jo_Ot was melted by *"
')
:ok: :ok: :ok: :ok: :ok: :ok: :ok:

jak bedziesz lepiej gral to zobaczysz jak scena bedzie plakac ze masz auto emotki :D

polecam przesiasc sie na r1q2...

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Góra
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 Tytuł: Re: Modernizacja konfiga!
PostNapisane: 6 lut 2012, o 21:56 
Cukierkowy

Dołączył(a): 13 sty 2008, o 19:10
Posty: 201
Lokalizacja: Elbląg/Gdańsk
Karma: 7
Gram tylko po lanie ;d
#edit:
wiadomo, że jak już wejde online to wyrzuce te emotki xd


Góra
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 Tytuł: Re: Modernizacja konfiga!
PostNapisane: 6 lut 2012, o 22:10 
Kozak
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Dołączył(a): 4 lis 2006, o 16:23
Posty: 1579
Lokalizacja: DANZIG
Karma: 154
to w q2 gra się jeszcze po lanie ? :D

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Góra
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 Tytuł: Re: Modernizacja konfiga!
PostNapisane: 6 lut 2012, o 22:28 
Cukierkowy

Dołączył(a): 13 sty 2008, o 19:10
Posty: 201
Lokalizacja: Elbląg/Gdańsk
Karma: 7
No kurwa, z klanem xd


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